BuildingType
    name = "BLD_INDUSTRY_CENTER"
    description = "BLD_INDUSTRY_CENTER_DESC"
    buildcost = 75
    buildtime = 5
    location = And [
        Planet
        Not Contains Building name = "BLD_INDUSTRY_CENTER"
        OwnedBy empire = Source.Owner
        TargetPopulation low = 1
    ]
    EnqueueLocation = [[ENQUEUE_BUILD_ONE_PER_PLANET]]
    effectsgroups = [
        EffectsGroup
            scope = And [
                PopulationCenter
                OwnedBy empire = Source.Owner
                ResourceSupplyConnected empire = Source.Owner condition = Source
                Focus type = "FOCUS_INDUSTRY"
            ]
            activation = And [
                OwnerHasTech name = "PRO_INDUSTRY_CENTER_I"
                Not OwnerHasTech name = "PRO_INDUSTRY_CENTER_II"
            ]
            stackinggroup = "INDUSTRY_CENTER_STACK"
            priority = [[EARLY_PRIORITY]]
            effects = SetTargetIndustry value = Value + Target.Population * 1.0 * [[INDUSTRY_PER_POP]]

        EffectsGroup
            scope = And [
                PopulationCenter
                OwnedBy empire = Source.Owner
                ResourceSupplyConnected empire = Source.Owner condition = Source
                Focus type = "FOCUS_INDUSTRY"
            ]
            activation = And [
                OwnerHasTech name = "PRO_INDUSTRY_CENTER_II"
                Not OwnerHasTech name = "PRO_INDUSTRY_CENTER_III"
            ]
            stackinggroup = "INDUSTRY_CENTER_STACK"
            priority = [[EARLY_PRIORITY]]
            effects = SetTargetIndustry value = Value + Target.Population * 2 * [[INDUSTRY_PER_POP]]

        EffectsGroup
            scope = And [
                PopulationCenter
                OwnedBy empire = Source.Owner
                ResourceSupplyConnected empire = Source.Owner condition = Source
                Focus type = "FOCUS_INDUSTRY"
            ]
            activation = OwnerHasTech name = "PRO_INDUSTRY_CENTER_III"
            stackinggroup = "INDUSTRY_CENTER_STACK"
            priority = [[EARLY_PRIORITY]]
            effects = SetTargetIndustry value = Value + Target.Population * 3 * [[INDUSTRY_PER_POP]]
    ]
    icon = "icons/tech/industrial_centre_ii.png"

#include "/scripting/common/base_prod.macros"

#include "/scripting/common/enqueue.macros"
#include "/scripting/common/priorities.macros"
